Written for Java programmers, this amusing book introduces 12 design patterns for structuring classes and objects to solve a specific problem. The authors examine the overuse of inheritance and coupling problems, walk through techniques for encapsulating object creation, method invocation, and pieces of algorithms, and explain the observer, decorator, factory, adapter, facade, iterator, state, and proxy patterns. Annotation )2004 Book News, Inc., Portland, OR (booknews.com)
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